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Consumer mobile app (iOS/Android) 2026-01

A mobile app, from idea to store, on iOS and Android

A consumer product to ship fast, clean, on both stores. We built the mobile app end to end: cross-platform development, built-in premium, publishing.


Details anonymized and adapted for confidentiality.

The problem

A consumer product to launch on mobile, fast and well. One team, a tight budget, and the requirement that it run as well on iPhone as on Android, without two separate builds or an app that lags.

The classic trap: go fully native on both sides and double the cost and timeline, or hack together something generic that smells like a template and nobody keeps.

What we built

A cross-platform mobile app, from the first mockup to going live on both stores.

Cross-platform development - One codebase for iOS and Android, with rendering and performance close to native. No double team, no double bill.

The product, not just the screen - Onboarding, navigation, empty states, offline handling: the details that decide whether an app is kept or deleted on day one.

Built-in premium - In-app purchases and a premium tier wired and tested, ready to monetize from launch.

Publishing under control - Builds, store listings, compliance and submission on the App Store and Play Store handled end to end, no stalling on a last-minute rejection.

The result

  • One codebase for both platforms, cost and timeline cut versus separate native.
  • An app live on the App Store and Play Store, clean and smooth.
  • Premium working from launch, not bolted on six months later.
  • A product that gets kept: polished down to the details, not a template.

The stack

  • Cross-platform mobile development (Expo / React Native, TypeScript)
  • In-app purchases and premium subscription
  • End-to-end App Store + Play Store builds and publishing
  • Maintainable architecture, built for updates
  • Product-detail focus: onboarding, performance, edge states

A problem close to one of these?

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